Author Guest Post: “Finding Inspiration in Video Games” by Julie Kagawa, Author of Fateless

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“Finding Inspiration in Video Games”

“Inspiration” is a very popular word within the writing world. The question “where do you get your inspiration?” is easily the most commonly asked question any writer or author will receive. I think inspiration is different for every author. For me, much of my inspiration comes not from books or movies, but from video games. I’ve been a huge gamer ever since I was a kid playing Super Mario bros. on my Nintendo. And over time, as consoles have gotten even better and game graphics have evolved to movie-like quality, I continue to be immersed in the stories, characters, and worlds of certain games. The phrase “video games will rot your brain” sounds very hollow to me, as all the elements of a good story can be found within a video game world. You become engrossed in these stories and characters because you are the one controlling them. You are the one going through all their hardships, trials and challenges right alongside them. You journey with them, fight with them, discover with them and, in some cases, find love with them.

And if a video game can break your heart or make you feel intense joy because of something that happened to the characters, then it has achieved full emersion, something that all authors should strive for in their own books. I remember the games that did this to me. A few special titles, where I was not okay at one point in the game. Even today, Final Fantasy X will never fail to make me tear up at its heartbreaking conclusion. When I first played it, I sobbed like a baby after the credits rolled. But you can’t just watch the finale of FFX and get it; you have had to have gone through everything with the characters to understand the significance of what was sacrificed at the end. Watching just the end is like flipping to the last page of a book to see what happens. You have to experience the entire story to understand.  In a similiar vein, the ending of Dragon Age: Origins had me smiling and feeling all was right with the world, because the two characters you had been rooting for the entire game finally (if you made certain choices) got their happy ending. (There is also a tragic, “ultimate noble sacrifice ending” as well, which I appreciate just as much, but for this purpose we’ll go with the happy ending.)

So, video games have played a huge part in me becoming a writer. Which brings us to FATELESS, a tale about theives, assassins, curses, and ancient gods, set against the backdrop of a harsh desert world. Think Dune and The Mummy vibes. And while both of these stories did play a small part in creating the world of FATELESS, I owe the largest inspiration to a video game series called Assassin’s Creed.

I think what I loved most about Assassin’s Creed was the world. Throughout the whole series, you are given this massive open world to explore, journey through, and live in. The world feels alive; from bustling city streets to sprawling rooftops to temples that seem to touch the sky, you could move through this world and feel like you were a part of it. I also loved the assassins—their Order, their code (“We work in the dark to serve the light”), even their clothing: the distinguishable red and white outfits that subtly changed throughout the series but still stayed true to the original.  The plot was complex and mind-bending, especially in the earlier games, but it was the world and the characters themselves that fascinated me.  Their individual stories kept me playing, kept me immersed, long after I would have gotten bored of endless repetitive missions where I had to assassinate yet another nameless captain of an outpost.  Whether it was Ezio’s desperation to save his family, Kenway’s journey of self-discovery and redemption, or the ill-fated love between an assassin and their sworn enemy (a templar), the stories presented in Assassin’s Creed are as old as time. And they played a huge part in shaping the world of FATELESS and its characters, especially the two main protagonists, Sparrow and Raithe. One is a thief, the other an assassin. Their stories and fates become entwined with each other’s, as they race to stop the rising of an awakened god that will destroy their world. And, just like the characters in Assassin’s Creed, they are individual souls trying to stand against a far greater darkness.

I could wax poetic about the virtues of video games for hours, but I will end this post with this. For me, gaming has been a huge part of my life, and has definitely shaped me as a writer. So, the next time you hear the phrase “video games will rot your brain,” remember that at least one book might not ever have been written, were it not for the hours spent sitting in front of a screen, playing a video game series about assassins.

Published July 15, 2025 by HarperCollins

About the Book: Deep in the forgotten city of the Deathless Kings, an ancient relic of untold power waits—for one bold enough to steal it.

When seventeen-year-old Sparrow joined the Thieves Guild she made a vow of binding loyalty to their cause. So when a mission comes along from The Circle, a group of mysterious, dangerous beings who control the Thieves Guild from the shadows, Sparrow is determined to cement her place in the guild.

What ensues is a death-defying adventure that has Sparrow and her band of thieves venturing into the heart of the forgotten city of the Deathless King. The fate of Sparrow, her companions, and Raithe, the enigmatic yet alluring assassin Sparrow is forced to join forces with during their quest, all hang in the balance as they find themselves battling ancient forces within the tombs and facing the unwavering hold of fate.

Perfect for fans of Alexandra Bracken and Sabaa Tahir, this new fantasy trilogy from New York Times bestselling author Julie Kagawa will sweep readers into a bold and exciting new world, where a twisted game of destiny has far-reaching consequences.

About the Author: Julie Kagawa is the New York Times, USA TODAY and internationally bestselling author of The Iron Fey, Blood of Eden, The Talon Saga and the Shadow of the Fox series. Born in Sacramento, she has been a bookseller and an animal trainer and enjoys reading, painting, playing in her garden and training in martial arts. She lives in Kentucky with her husband and a plethora of pets. Visit her at www.juliekagawa.com.

Thank you, Julie, for showing how inspiration comes from anywhere someone finds passion!

3 thoughts on “Author Guest Post: “Finding Inspiration in Video Games” by Julie Kagawa, Author of Fateless”

    • Yes! This is a POV that needs to be told more. Video games are more than just mindless, they are narrative and beautiful often.

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